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Follow-up: ThriXXX supports Kinect and Fleshlight simultaneously

January 7th, 2011 · 2 Comments

I’ve had a great email exchange with Brad at ThriXXX and am still following up on some details to see what I can and can’t publish about what’s coming up (so to speak), but for now:

Yes, the plan will be to support simultaneous use of multiple devices.

The Vstroker/Fleshlight is a USB device and the Kinect camera and other motion-sensing cameras are typically USB, so as long as there is a device driver for every USB device, we should be good to go.

The challenge of course is making sure the sensations that occur in devices like the vStroker and RealTouch work with what’s happening on screen and in-game and that requires good old-fashioned programming.

ThriXXX’s Hentai 3D title has some non-human avatars. Ever since writing my (non-hentai) story for Tentacle Dreams, I’ve noticed tentacles everywhere in real life, in non-menacing ways: the plant that keeps trying to twine its way into my screen door, the curlicue decorations in a restaurant’s breakfast room, Rapunzel’s hair in Disney’s movie Tangled, a sculpture of a deer in a downtown gallery that has these amazing swirly antlers.

I’d love to see more of this sort of thing. One of the complaints about the current state of 3D sex games is that the avatars aren’t realistic enough and the animation not smooth enough to stop being distracting. Yet, we all know that will improve, and one’s imagination can fill in for a lot anyway. (I wrote about that in Sex Drive: Smart Girls Need Smart Porn.)

But if the characters aren’t trying to look like idealized humans, the engagement of getting into the fantasy can overpower the distraction of “hey that’s not how a boobie would move in real life.” (For me, anyway.) And since it’s going to be more engaging in a game than in a porn movie with actors in costume (I cringe just writing that!), it’s the perfect place to experiment. Especially with the slow but inevitable development of engaging more and more of the senses in various ways.

Tags: games · hardware · sex-tech

2 responses so far ↓

  • 1 Herman // Jan 9, 2011 at 5:09 pm

    I agree with your take on including non realistic characters. In computer games (and animation) there’s this thing called the “uncanny valley” and in a virtual sex context, I think it’s more applicable than anywhere else.

    The uncanny valley is named so after a dip (valley) at the high end in the graph mapping comfort to realism when watching virtual characters. In it, people get uneasy when a character is *almost* realistic, but has, indeed, unrealistic jiggle effects on the boobies :) – or any other givea-away trait of their virtuality (skin that’s too plastic’y is a big one).

    In games, I found that often, when playing a more abstract avatar, the player identification is less obstructed by realism.

    So. Now I’d like to control a bunch of tentacles with a finger each :D

  • 2 Mirak Inariv // Jan 10, 2011 at 1:09 pm

    I cant wait until 4g hits the sex games. Then the real fun starts…